Jordan’s Crossing and surrounding area
- Upon acquisition of the Villa, Avria chose the smallest room to store her meagre belongings and bedroll. For smithing practice, she had constructed a small but sturdy lockbox to keep her most important possession stored during her time in Jordan’s Crossing.
- While she appreciated a safe and secure place to sleep and her small blacksmithing setup, so many years spent alone made Avria weary of living amongst her adventuring companions. Thus she spends many quiet afternoons in Thaddius’s backyard working on her warhammer.
- While she had mastered the creation of a common warhammer, the detail she was after for the sigil and lightning bolt were still beyond her level of skill. Thaddius gave tips here and there, but still insisted that she needed to keep practising. With this in mind, Avria typically returned to the villa each evening with a handful of small steel warhammers and lightning bolts.
- Some of these she saved for use while fishing (the tiny warhammers for weights, the small thin bolts for lures), others she offered to her companions to do with what they wished, and with the balance she adorned the flagons that Bornel left behind.
- Upon learning that she was still fishing on occasion, Konang asked Avria to bring home some fish so that he could test out his new smoker. Although Avria was still annoyed that Konang had insulted her skills in the past, she agreed, happy to smugly deliver a sweet haul of creek loaches. Apparently her hammers and bolts made for lucky fishing.
- Gronja takes it upon herself to transport all ten barrels of cloud giant ale from her earthen cellar to the new villa. She does so as her land lady is present, fearing the ire of Rufus the Rooster whenever she is not around. The single mother of five children is sorry to see her go, but Gronja leaves the woman a healthy stipend to get through the lean times.
- Despite the fact that plenty of room exists in the main house, Gronja eschews the civility of sleeping indoors and makes her bed in the stable hay lofts so that she can enjoy the fresh air. The barbarian does, however, take a room for herself indoors, to store her barrels of ale in a cooler temperature.
- Gronja pays periodic visits to Thaddius the dwarf as her new set of breastplate is being completed. She has been making payments in small instalments while the old dwarf has tailored the armour to her strapping build. Soon she should be able to pay off the balance, perhaps after another mission with her adventuring companions.
- The barbarian spends the balance of her month concocting a new brew with a strong kick that she calls ’Gronja’s Animating Grog’, which she offers freely to her comrades. She also takes over the villa garden by planting hops and grapes. Not being a terribly good farmer, she leans heavily on Nevyn to ‘encourage’ the growth of her seeds with his magical knowledge of Druidcraft.
Gronja’s Animating Grog (GAG). Drink grog. Constitution saving throw DC 10 to activate effects. Duration 1 hour. Success grants bonus action move up to one-half your speed. Failure forces movement in random direction, regardless of opportunity attacks provoked. Roll 1d8 for each square around Medium size imbiber (1d12 for Large size imbiber) and move one-half your speed in that direction.
- With his companions scattered and pursuing errands of their own, Indus sets to deciphering the old ledger he had been given. Though he didn’t immediately recognize the language it was written in, there were small clues that provided him with a starting point for his research.
- The better part of a week was spent hidden away among wobbling stacks of dusty books and reams of cracked old scrolls in the Jordan’s Academy Library. Guided by the collected knowledge of hundreds of lifetimes he applied the sharp edge of his intellect to the ledger, slicing through layers of linguistic obfuscation and teasing forth a few glimmering threads of understanding.
- When the reading tired his eyes and his mind felt near to bursting, Indus unwound with extended sessions of target practice. While in the library he had uncovered a text detailing the teachings of a blind Mulan master archer. The lessons were as much meditation as archery instruction and served to soothe his overworked mind. Soon, within the space of a slow blink, he was able to load his crossbow and send a bolt sailing into his target with practiced ease.
- Konang hangs out now and then with Maven the animal handler who looks after his young Hippogriff, Gary Too. He’s picking up some tips on how to handle and train his new found animal acquaintance. in between spending time with Maven and Gary Too, he spends time hunting for wild game to try out some new recipes he’s been developing for a cook book. If only he could catch that wild pig that has been alluding the party for so long, almost as if it’s tormenting him. He finds out his long time rival and best friend has been hanging around town. He meets up with his old arena buddy Krang who he looked up to in the fight-pits as a sort of older brother and mentor. They sip at the local watering hole and reminisce about the early days of the arenas, and how Konang’s escape inspired old Krang to set out on his own himself after being born into the Arenas. As they were both getting into a bit of a good time argument, Konang’s long time annoyance and most unliked bodies fell into a chair at their table and drunkenly proclaimed that Konang is a big wuss who was favoured by the fight fathers and bought most of his wins. Konang was in a jolly mood and made a quip that soured Knievel’s face and injured his pride, something about his fighting being compared to a pile of ropes, we think?.. They break out into a fight and Krang starts taking bets to get the pub patrons into a frenzy. The fight was short and sweet as Konang flipped Knievel onto his back and bopped him on his head to put him to sleep. It wasn’t too hard as Knievel was already deep into the Mulderberry Ale that evening. After paying Clint the Barkeep his share of the winnings and still having a good time but not welcome in the pub anymore that evening, Konang and Krang leave to finish singing songs and drinking from their flasks back in Konangs Inn quarters, looking forward to another night of friendly banter and perhaps matching their skills some time in the future. He wakes in the morning and Krang has left from the couch and he gets up to start his new dinner special of Roast Field Hare with Jamfigs and popper root veggies.
- The paladin takes advantage of the new villa and immediately commandeers the workshop. Vondulyth spends the month making several modifications to the party battle wagon. The industrious half-elf adds a host of closable arrow slits to the vehicle, access to the driving seat through the second floor, cover for anybody driving the vehicle or riding up top, fixed hooded lanterns on each corner, and a trap door on the bottom level for surreptitious exits.
- There are still some small flourishes left to build and the largest addition by far intended for the roof, but those will have to wait for another time. His disciples can’t help but speculate that the paladin has been keeping himself busy to avoid dealing with his unfair suspension from the church of Trithereon. His party members, however, can plainly tell that Vondulyth has never been more light-hearted or emotionally unencumbered.
- Upon reaching the next tier of Ranger knowledge and skills, Wen decides to pursue the path of the Beast Master. He heads into his old and familiar turf, the nearby forests of Jordan’s Crossing. Using his gnomish ability to speak with small animals, he approaches the forest animals for counsel.
- They inform him of a Giant Badger that lives deep within the woods. A veritable warrior amongst its kind, and also one of the friendliest creatures to be found. Wen befriends the Giant Badger, and the two start to train together. The Badger soon becomes his companion.
- Amidst this, Wen also uses his wiles and charms with the forest animals to acquire a pet Owl. Although the Owl prefers the term “Guide” over “Pet”.
- Wen, using his abilities with tinkering, also sets out to make a tiny saddle. So that he might ride atop his Badger when the need arises.